Likewise, if you don’t want to give up special resources (like promethium), then fighting is a welcome alternative to negotiations (but by the time they ask for special resources the fighting is very difficult so you’ll need a decent boost to manage it). For those who don’t like to fight though, or for when the fighting gets too difficult, negotiation is a welcome thing. Negotiation will always cost you whatever goods/coins/supplies/medals/special resources you give them. Fighting will take troops, which depending on how your attack boost and combat skills are (if you don’t hit that auto button) will determine if you lose any of said troops or not. ![]() You can complete these encounters in two ways: fighting or negotiation. The boss encounters usually take the difficulty up a notch, and then when you return to the standard ones it’s (typically) a bit easier again at least for a moment. You’ll know it’s a boss because it’s a much bigger temple to surmount. The encounters follow a repeating pattern as well: you do three standard encounters and then a boss encounter. Each player has to complete their own set of encounters based on the era that they’re in when GE starts on Tuesday. The deeper into GE you are, the better the prizes are (for the most part). As you complete encounters you then get a prize (so it goes encounter, prize, encounter, prize, encounter, prize…). If your guild has only one or two members you can still complete GE, but you cannot enter the competition against other guilds and you cannot earn any trophies or GP boosts.Įvery player will be presented with the same scene upon opening GE, a whole myriad of little platforms, known as encounters, where you have to complete them to move along. It seems really guild-minded, until you realize the reason most players want to do GE is to get the really cool prizes that it offers. Regardless, so long as someone participates you will earn GP. It takes the whole guild participating to be in one of the top three positions.
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